Monday, 6 May 2019

Major Production - DOP Statement

BRIEF OUTLINE
For this project I had a vision of how I was going to capture an bring to life this narrative, I wanted a consistent and creatively stimulating aesthetic, which would reinforce the general themes the narrative holds. From reading the script and looking at the storyboard already made, I knew there were changes that needed to be made (in relation to the storyboard/camerawork). I felt this project would of suited more of a handheld approach, and sitcoms that sprung to my mind after reading it were programmes like People Just Do Nothing, and It's Always Sunny In Philadelphia. PJDN isn't worlds away from our own concept, in the sense that the series is about a group of guys who run their own pirate radio show, in comparison to ours, a group of guys completing weekly podcasts, demonstrating clear parallels of wanting gratification from their listeners/subscribers, being shown by tuning in or following their movements. So with these series in mind, I thought it'd be best to shoot handheld, however it was out of my control ultimately as Will wanted the majority of it to be on tripod, which he backed up as he wanted to emulate the aesthetic of The Mighty Boosh, which is primarily static shots, as he felt it suited the tone of our piece more appropriately.



LIGHTING

With the lighting I wanted to create a natural yet surreal surrounding for the characters within their location. I wanted it to feel authentic by making sure everywhere had enough lighting so you could see the shadows within the shot. I felt by bringing out the shadows more you get a sense of that reality shining through. I was trying at points throughout the first scenes to emulate the lighting used within People Just Do Nothing, I know it's a mockumentary stylised narrative, but I felt with the dim, low lit, naturalistic and urban aesthetic it utilises, it could be translated into our project, and slightly adjusted to fit the tone of our piece. As there are elements within our project that match the ones of PJDN, so I tried to use minimum LED lights but also watching to make sure the light is as balanced as it can be, to provide a well thought out lighting set up. 

METHODOLOGY FOR LIGHTING

Bedroom scenes - 
To create the lighting set up in here I used two LED lights, one aimed at the wall to bounce the light all around the room and the other was next to the camera, shining on the subject matter. I had a slightly orange filter added to the one shone at the wall to give it a surreal tint to the piece. I knew this would come in handy come the edit. 

Dining room scenes - 
These were simiarlly lit to the bedroom scenes as even though these locations were different, they had the same context. They were locations that the characters used to keep the dialogue going, nothing else, there was no conflict within these locations so for that reason the lighting didn't need to change.

Hallucination scene - Danny
For Danny's kitchen hallucination, I made sure to wash out all the natural colours and make it as orange/yellow as possible, this would be the colour for all of the hallucinations as these specific colours represent a contrast of moods. I blasted through a tungsten into the window to land on the kitchen side and Danny to achieve this.

Hallunication scene - Sam 
This specific scene as stated above was lit with one LED, that had a slight orange filter on it. I know that you obviously can't see these colours come through the camera LCD because I was shooting in Log format, but I used the filter regardless because I knew once it came to the edit the colour would shine through.

Hallucination scene - Ralph 

This scene wasn't lit by artificial light as it was out on location. What we used was a reflector and we had one LED light next to his face for when we did the close up singles of Ralph. The strength of the LED was quite weak as it didn't need to be strong since we had the sun blasting over. 

Penguin scene - 
I wanted this scene to be lit with the tungsten beaming in again from outside like Danny's hallucination so we set up the tungsten outside and shone it through the back door. I also set up two LED lights at either side of the camera in the master shot. When off the master and doing handheld point of view shots I would sit the LEDs behind me in the direction I was holding the camera to light up any of the subject matter I was filming. The filter was on and the strength was to a medium, the kelvin was also around 3500 - 4000 mark. 

Raid scene -
I tried to make this as vivid as possible so I had one LED at the back of the kitchen, lighting up the walk way to the bathroom, then two LEDs behind the kitchen table which would be pointed up towards the ceiling. The filters would be on throughout the scene recording. 





WHY

Bedroom scenes -
The reason why I had one LED light up at the ceiling was so that it filled the room to give it an overall natural look which I thought would help achieve the aesthetic we were trying to achieve. I made sure it had the filter on to give it that surreal tone that would adhere to our shows concept and themes. The lights on the subject matter was to just keep them correctly exposed or else we would have quite a grainy, unclean image which isn't what we wanted from this scene.

Dining room scenes- 
Similarly to the bedroom scenes, in terms of lighting, we had two LEDs facing upwards with the filters on, to keep that consistency flowing throughout. This obviously supporting our narratives themes so we made sure to keep this up. The lights would fill the room with this lovely specific tint which hopefully in the edit, came through once the colour grade was applied.

Hallucination scene - Danny
The reason why I put the tungsten outside to blast through the window was to achieve the effect of a studio lit kitchen, as this scene was meant to be a hallucination of him being a tv presenter on a kitchen show. The two LEDs were used to keep the consistency flowing throughout and maintain our visual aesthetic of the surreal. 

Hallunication scene - Sam 
I used the stated approach for this scene for the same reason I had in the previous hallucinations. However I only used one LED on this scene as it only needed one because of the space of the location. The filter was used to create and reinforce the sense of surrealism with being in the characters mind. 


Hallucination scene - Ralph 

The reason for using such little artificial light within this scene was simple, it was down to the fact that we were out on location and used as more natural light as possible. the LED was used only on the close ups to ensure we have the correct exposure on Ralph's face throughout the scene. The reflector was also used to try and dull down the sun on Ralph's face as at points his face was too exposed.

Penguin scene - 
The approach for this was due to this scene being extremely trippy and that's why I wanted the orange tint to really come  to life within this piece. This tint accentuates the narratives themes and enhances the audiences experience by using this specific tool to bring to life the surreal elements of this situation. 

Raid scene -
With this scene the lighting was set up to indicate the reality of the situation. This is when things start to actually become real, and less of the surreal lighting set up begins to show. This was purposeful as I didn't want to try and present this scene as a surreal moment, more over I wanted this scene to look as authentic and real as possible, because it was and is happening legitimately to our characters. This totally juxtaposes to the penguin scene as that's meant to still be surreal as it's the characters hallucination still.








COMPOSITION & CAMERA MOVEMENT
I tried to frame every shot in the bedrooms and dining rooms in the same way as these scenes are quite monotonous and straight forward, this was also to juxtapose on how I would frame the hallucination scenes and the raid scene. I wanted to use alternative angles when it was justified, not just because I felt the urge to, there needed to be valid reasons. The hallucination scenes and raid scene had to be the pivotal points at which we implement the very trippy angles such as tracking shots and point of view shots to really get into the minds of our characters. 

METHODOLOGY FOR COMPOSITION AND CAMERA MOVEMENT

Bedroom scenes -
These particular scenes were shot in your generic sitcom way, getting establishing shots, singles and two shots and point of view shots to indicate who the main protagonists are. I used a tracking shot to pull us through the feet, portraying each individuals personality traits by using just this one shot. This is an effective way of telling a story, so that you don't have to explain to the audience who these characters are and what their backgrounds are. 

Dining room scenes-
These scenes had to be shot in a similar way of the bedroom scenes as these were the building blocks to the big finale at the end, that beign the raid scene. I'd make sure to shoot the master shot, on a tripod including all of the main protagonists. Then after that I'd get all the singles and two shots I'd need for more coverage. Then i'd shoot close up and extreme close up shots of the surroundings of the characters, this was done to help Aimee out with the edit. This was a mixture handheld movement and being placed on a tripod. 


Hallucination scene - Danny
I made sure to get the master shot covered first, this was the wide shot of the sequence. Then following on from that i'd get a medium close up, close up then extreme close ups of the knife hitting the egg and the egg being scooped out of the pan. This was all done on a tripod, static. 


Hallunication scene - Sam 
This scene was shot all handheld, I made sure to get the scene from the top just shooting the medium shots first, then from the top to gather the close ups and then to shoot all the extreme close ups. I used point of view shots for this specific scene also, acting as Sam and the monster. I did both for when it came to the edit Aimee had a lot of footage to play around with. 

Hallucination scene - Ralph 

I shot this with a lot of establishing shots, I also gathered over the shoulder shots, single medium shots, medium close ups and close ups/extreme close up shots. This scene was shot all on a tripod. I did also shoot some point of view shots from the perspective of the plants for this sequence. 

Penguin scene - 
I followed my shotlist for this specific scene as it was extremely complicated, I made sure to get absolutely every shot covered as if not we may of missed something pivotal to the narrative. I shot all of the scene from the top for the master shot, then reset for the close ups and medium shots. This scene was filled with point of view shots from all three of the main protagonists. Also having some perspective shots from Graham. This scene was a 50/50 mix of handheld and tripod shot, but i'd say I tried to squeeze in a few more handheld shots because it just felt natural to. 

Raid scene -
I shot this mainly handheld, making sure to follow the shotlist we had on set as again this was a very complex sequence to follow. I made sure to record all of the medium/long shots first, then get the close up shots, following the characters reactions with it. Then I got the point of view shots, then getting singles of all of the reenactment team storming the house. I made sure the GoPro's got footage of the running up towards the house from behind, and another shot of one of them coming down the stairs in the house. 



WHY

Bedroom scenes - 
The reasoning behind these decisions were simple, it's because these specific scenes were to be build up to the situations that would arise later on, I wanted to juxtapose each of the scenes and enhance the audiences viewing experience with the change from static tripod to handheld, allowing for a more immersive watch. I made sure to also follow the shotlist and gather all of the footage to help out Aimee once it got to the edit, I know how helpful it is to have too many shots rather than too little


Dining room scenes -
I'll echo what I just stated before, as to justify my creative decisions for the camera work on this scene. I made sure this scene got all the coverage needed in a pragmatic approach, i.e using the static master and singles and two shots to maintain the calmness of the project before it is to descend into chaos later on in the narrative. I want to build up to this through my use of camera work. So that is why I shot this sequence quite generic, as well as obviously following the shotlist and storyboard created by Will and myself. 


Hallucination scene - Danny
I approached this scene and filmed it the way I did because this specific hallucination was meant to be set in a TV studio. Danny was meant to be a cook presenter on his own TV show, so it made sense to have very crisp and symmetrical framed shots, as this is how a cooking show would be presented. I basically tried to emulate what a live cooking show would look at for this scene, by using the tripod a lot throughout and getting close ups of the food, and extreme close ups of the cooking processes. 


Hallunication scene - Sam 
The justification behind the usage of shots within Sam's hallucination are simple, as this scene is a hallucination with two halves, the first being him waking up in bed happy, then the next half of him opening the door and being taken by the monster, I thought it'd be perfect to use handheld to allow the audience to truly feel like they're in the scene with the character. That's why with the use of handheld you're able to allow the audience to immerse themselves within the scene and feel what the character is feeling. Additionally the reason why I chose to use the point of view angle within this scene is that I felt it highlighted best the fear within Sam's face, and also once again allows the audience to understand the emotions that Sam is going through. It's quite a evocative angle that shares not just Sam's emotion but also the psychological state of him and also the monster, as we the audience see from the monsters perspective which is the first time we see from this perspective. 


Hallucination scene - Ralph 

The reasoning that warrants the approach I took to this particular scene in terms of the shots I got and how I framed them is quite straight forward. I wanted to immediately let the audience know that Ralph was the sunflower by using the hilarious establishing shot first, which we see this gigantic human in a stupid outfit. It added to the humour within this sequence, heightening it and allowing the audience to engage with it on another level. I then cut between the close ups as the conversations intensified as this is amble build up to the monster coming into shot again. I wanted to use perspective shots again for this scene as I felt they brought out the comedic values to this scene even more than normal over the shoulder shots would. 


Penguin scene - 
I made sure that this scene was shot pretty much all handheld aside from the master shot as I felt it really needed to be handheld as it's such a wild and intense scene. The audience needed to the know and feel the intensity of this scene and I felt the only way that this could be achieved would be to utilise the handheld technique and so I did. As well as this, my justification for the point of view shots from all of the main protagonists throughout this sequence was to once again share with the audience the kind of fragile state of mind the characters had at this stage of the narrative. These point of view shots are utilised in lots of comedies, especially Peep Show, which is where the inspiration came from to use this specific shot throughout, as you enter the mind of the character you're seeing through, and therefore you begin to get a sense of what they might be feeling, which really adds to the authenticity of the piece.  


Raid scene -
Finally the justification behind this scenes stylised shooting was down to the fact that I wanted it to be as intense as possible so I wanted to use a vast amount of camera angles to really evoke that response from the audience. To create the intenisity, a great technique that I utilised a lot was the handheld movement, so even though the framing and sharpness was off, it gives you that sense of reality and allows the audience to be as immersive as possible in contrast to using still static shots on a tripod. That's why I wanted to steer clear of the tripod within this scene. 





SETTINGS
I just wanted to further articulate on my reason of recording in Log format on the Panasonic DVX200. I believed that using the log format would bring more depth to the image and also the end product of our production. In video, log recording uses a logarithmic function curve to preserve a higher quantity of dynamic range and tonality from the image sensor. Log recording takes the dynamic range of the source image and redistributes it across the log curve. This is different than how the dynamic range and tonality of an image are normally recorded. As a result, a log recording will look flat, with little colour, when played back on a normal monitor. Appearances are deceiving; log footage actually holds greater detail within the image’s dynamic range. This does not mean that the footage is uncompressed or RAW. It means that the footage will need a post-production process to bring out the dynamic range and vibrancy of the colour in the image. So because of how the log format would increase our visual dynamic range and give us more manipulation come to the edit, I thought it would be extremely useful as I know once I start to colour grade i'll have a greater chance of creating a colour palette which would best suit and lift our piece to where it needs to be. I would have more creative control in that sense as i'll be able to use more of the image as it's been saved by using the log format. It will be more achievable to create a desired aesthetic with this way of recording as it's creating a blank slate, but obviously I had to make sure that the exposure and white balance was right throughout, which I did for most parts. 


SUMMARY
To conclude, I believe that my justifications to all my creative decisions in relation to my cinematography for this piece have been outlined appropriately. I feel that I captured what I set out to capture and created an aesthetic which suited the narratives core themes and tones, which was the main target. I hope that everyone enjoys the piece as much as I enjoyed the filming of it. But I can safely say that i'm glad this experience has finally reached it's end and having seen the fine cut now, it has came to a beautiful conclusion. 

Friday, 3 May 2019

Major Production - Research on TV series trailers

Did a lot of research on tv series trailers that you'd associate with the same themes/narratives that belong to our show. I thought it'd be a smart decision to watch all of these and get the general gist of how to create a successful trailer without giving away too much of the narrative. Also I wanted to see what techniques they used and how they portrayed their main protagonists in them, as I was struggling on how to approach my trailer in this respect. Also another thing I wanted to figure out is roughly how long they tend to last for. So i'll go through these and see what works and what doesn't and what i'll be applying to my own trailer after watching these.

People Just Do Nothing -



BREAK DOWN OF TRAILER - 
- 1min long
- Involves all the main characters
- Shows the conflict of the protagonist
- Has at least 4-5 hilarious punch lines

EFFECTIVENESS 
The trailer only gives you a slight taste of what's to come which I think is ideal for a trailer. It puts on a plate in front of you what you'll most likely get but with the signs of emerging conflict, i.e MC Grindah potentially moving out of his house with Misch, we won't know to what extent these claims are true until we've seen it. The trailers very effective in the way it lingers on shots and performances. It uses the one liners well, when Beats has his piece to the camera, his performance allows this shot to work because if he wasn't as convincing an actor as he is, these shots would not feel authentic and would therefore not be able to go into the edit. The music as well helps lift the tone and validity of the trailer, it makes it nice to cut to the beat and helps amplify the narrative within the piece. It gives the trailer a optimistic buzz which allows for a easy, comfortable watch. But I just want to highlight the fact that this trailer used it's funny moments in key areas of the trailer, and also used the dialogue as sound bridges to piece together scenes that didn't naturally flow. I can't emphasise enough though that it was the performance and script that made this trailer what it is, having a character speak with a great one liner can help piece together other unrelated scenes because the dialogue has great comedic value. 

Further more it definitely appeals to it's target audience, and you can tell who what the target audience age range is by the way it's presented within the trailer. Through the use of the performances and dialogue, the shots and music used, also seeing the channel it's being shown on, you'd give it a guess of say about the age range of around 16 - 25? Just because of the stylised editing, cinematography and music is what you'd find being shown to around that particular age bracket, as well as the content of the show. 





Peep Show -



BREAK DOWN OF TRAILER - 
- 1min long
- Involves all the main characters
- Shows the conflict of the protagonist
- Has at least 4-5 hilarious punch lines
- Shows moments of characters losing their mind/showing them at their weakest point
- Used montage of clips of protagonists instead of longer clips of only a few scenes.

EFFECTIVENESS 
With the trailer being so short, it's difficult with a programme like Peep show to know what to include. But I feel this trailer is perfect as it uses a montage of clips which highlight the hilarious humour between the main protagonist's in the new upcoming series. These are all new fresh scenes, and as you're only seeing fragments as long as 2-3 seconds, this leaves you immediately wanting to know who they're responding to and what the context of the dialogue is. You know it's only showing you a glimpse of the entertainment because if that was only a minute, then what happens in the hundreds of minutes not shown yet. It was an extremely teasing trailer, with no real plot shown or path to even hazard a guess. I think i'll try to apply this kind of trailer technique to my one as I feel our project doesn't have a lot of hilarious long scenes, just more shorter and cheekier scenes that would fit well nicely cut together.


Fleabag -


BREAK DOWN OF TRAILER - 
- 2min long
- Involves all the main characters
- Shows the conflict of the protagonist
- Has at least 3-4 hilarious punch lines
- uses less scenes to cut between in comparison to Peep Show & PJDN.

EFFECTIVENESS 

You can tell that this series has a slightly bigger budget than the rest, not just because Amazon is a sponsor, but with the trailer being slightly longer at 2 mins, over a minute longer than the rest. I feel this is an immediate sign that they have to try and sell this piece as best as they can by giving it the most time possible to engage it's viewers/target audience. You're presented with the main protagonist in several scenes, they're about 5-6 scenes used, lasting the duration of the 2 minutes so that's about 15 seconds for each one, equating to a much longer time spent on scenes than the other. The trailer wants the audience to know how the brain works of this character, because she is the star driving vehicle of this production. What I mean by this is that the actress,  Phoebe Waller-Bridge drives forward the show by her presence alone, as she's relatively big. She's obviously a fantastic actress as well but these go hand in hand with one another. The trailer clearly states that she is the main focus of this narrative, especially with all of the breaking of the fourth wall scenes, which is still a technique that most people aren't used to seeing in a sitcom. This supporting the narratives themes and tone of the piece by allowing the audience to know that it breaks some of the conventions of a sitcom, thus showing signs of the shows originality and creativity. This is a great tactic to use to try and get in new viewers. 





Freshmeat -




BREAK DOWN OF TRAILER - 
- 40 seconds long
- Involves all the main characters
- Shows the conflict of the protagonist
- Has at least 3-4 hilarious punch lines
- Uses less scenes than Peep show, to emphasise depth of detail in characters.

EFFECTIVENESS 
This trailer is shorter than the rest but uses the time wisely by presenting each character within a scene saying a piece of their own dialogue, which encapsulates them brilliantly. We know immediately from the trailer which character is odd, which character is up tight, which character is lazy and which character is sheer bonkers. I feel this is helped immensely by the performances though and the script. They're made out to be believable characters by the script and the performance, so we buy into these individuals and see them not as actresses/actors but as the characters they're meant to be. The music is utilised very well, it suits the piece and conveys the tone of the narrative perfectly with it being music that is urban and contemporary, appealing to it's target audience. The performances, just like the others stated above are fantastic at delivering their lines with really believable character traits that make you forget they're even acting. I'm beginning to struggle on my search for some scenes which deliver this for my project. I want to try and portray our best lines but I can't find many that are laugh out loud funny, or that present the character in a humorous way. I think i'll go with the Peep Show style and hopefully use the montage edit effectively. 




I noticed with all of these pieces, they presented scenes that were really playful and demonstrated the characters in their perfect form. They also all deliver on portraying the funniest side to each character, and their traits would also be lay bear for the audience to evidently see. In addition to this, there are a lot of one liners, which are used to great effect and allows us to gauge the comedic levels of the piece, as in how far out there the series is and the potentials of all the characters. This is something that i'm definitely going to try and figure out on how to do this with our project. But I think the main technique i'll be adopting is from Peep Show, with the montage effect, hopefully we'll have enough scenes to cut up and create something visually disjointing and funny to watch.



Thursday, 2 May 2019

Major Production - Nathan Caws review

As I was doing the colour  grade for our project I thought it'd be great to get some insight from an actual professional within the industry about colour grading film/TV. We sat down with him and he watched our latest cut of the project to see where we could maybe improve on the edit as well as the colour grade. I knew that any feedback from Nathan would be really helpful and honest, so I made sure to take notes throughout this process.

After he watched it, he spoke quite highly of the project, but also stating that there is a lot that could be done to improve the tone and the narratives speed. Here is a list of things he said to look at -

Look at the chef scene, do some more crazy stuff with it
Look at the skin tones on Sam, he sometimes sinks into the wall and there isn't much depth between them.
There needs to be quicker edits in the bathroom scene, similar to edgar wright style.
The can openings need to be tighter.
The raid scene needs to have more dynamism.

He made quite an interesting suggestion about the raid scene, in that we could make it look as if the soldiers are wearing night vision goggles, by turning the whole GoPro footage green, with a vignette effect around the edges to make it look authentic. Nathan quickly shown us an example and edited a piece of footage for us within minutes and it looked great, however the raid scene happens in the day so it would of logistically made sense. I know that sounds pretty ironic considering our narrative is the most non-logical thing you could think of but as it was shot in the day, you wouldn't actually be able to wear night vision because the vision would be way overexposed since they're made for night time. He made a good point about changing the skin tone of Sam, as he kind of blends into the wall, so i'll look at doing this by masking his face and increasing the saturation on it, this is a trick he taught me. 



So then the next day came and I decided to just do some research on my own about masking and how to do it on premiere pro because Nathan did it on DaVinci Resolve which I'd never used and didn't feel particularly comfortable/confident with, so I used this tutorial on how to do it on Sam's face. It was a really good tutorial and made our edit look a lot nicer, particularly the scenes in the dining room with Sam. 



Overall this was a really insightful review of not only the edit but the colour grade too, unfortunately Aimee missed the one to one session so she didn't get to see how he would of pieced things together but myself and Will wrote all of this information down to pass on to her. He shown me how to mask the colour grade to moving faces, which then lead to me going off to do my own research on it. He got myself and Will thinking more creatively about the edit/grade that we had done before this point, as he was the fresh eyes that we needed at this point in the process. Maybe it would of been useful to have this tutorial with him a bit earlier, as then I may of used DaVinci Resolve for the colour grade, but it is what it is I suppose. 

Thursday, 25 April 2019

Major Production - Colour grading third edit

So today i've been in the studio on Aimee's laptop grading the nearly completed edit. I've got through about half of the edit, finished one hallucination scene and the bathroom scene. As research pointed out to me, I want to make the skin tones as realistic as possible but with a surreal tint, keeping true to the narrative & general themes of our project. That's why, with the nod from Will i've went for a bit more of a peachy feel. Not too peachy however, as Callum wasn't particularly keen with the colour as he felt it portrayed a tone which was not aligned with our own. This session of colour grading was also after our final re-shoot days, so I thought it would be best to match up this footage first before I did anything else.

(Playing with 

SCENES THAT HAVE BEEN REFINED AND COLOUR CORRECTION HAS BEEN COMPLETED -


I started by watching the whole project through from start to finish, and then made notes on where I thought the colour grade needs more work on. There were some stand out scenes which didn't fit at all, i.e the drug dealer scene, so I began by choosing the most significantly unbalanced colour toned sequences and manipulating their colour to match with the general colour palette I was going for. It's quite a meticulous process, always comparing with both shots on screen, trying to get matching tones, but also trying to convey and reinforce our projects overriding theme of the surreal and anarchic mayhem that the narrative holds. Here are the colour grading settings specific for each scene -



DRUG DEALER SCENE - 
LUT - Amira Default Rec709
Temperature . +40
Tint . 0
Exposure . -1.2
Contrast . +80
Highlight . -70 
Shadow . +40 
Whites . +55
Blacks . 0 



RE-SHOOT FOOTAGE
At this moment Aimee had managed to fit in the re-shoot footage gathered from earlier, so you could see the stark difference between the footage's colour, this was a concern for minute, until I messed around with the temperature and gave it a dim brown/peach tint and it fit nicely back into the sequence. The reason why the footage looked so different, was because the white balance on the re-shoot day was slightly different, even though I was shooting in V-Log, the white balance still plays a pivotal role in the outcome of the colour, once graded. So when the same LUT was applied to this footage, it still looked visibly different to that of the original footage, so I had to manipulate each new shot we took, and get the aesthetic to match up with the rest of the project.

Another scene that needed severe correction was the bathroom scene, here are the settings for this specific scene - 


BATHROOM SCENE 
LUT - Amira Default Rec709
Temperature . +45
Tint . 0
Exposure . 0
Contrast . +11
Highlight . -83 
Shadow . +40 
Whites . +55
Blacks . 0 


WHY
This scene needed extra work to it because it didn't really match up to the rest of the sequence (because of the new footage). To get it to match up I had to increase the temperature which enhanced the scenes warmness, which automatically gave the scene the lift it needed to match the rest of the project's warm and surreal aesthetic. I kept the of the settings around the same numbers as it wasn't necessarily these settings that were going to change the outcome of the scene. I think the reason why it needed such a lift in it's temperature is because of the cold blue tones the scene originally had, this was because the walls are blue in the bathroom, and recording in Log format, once graded, made the scene feel very cold and unlike the rest of our narrative.




GREEN SCREEN 'TUNNEL' EFFECT
LUT - Amira Default Rec709
Temperature . 0
Tint . 0
Exposure . 0
Contrast . 0
Highlight . 0 
Shadow . +78 
Whites . +55
Blacks . 0

WHY
This sequence didn't really need any grading as we wanted the tunnel scene to be as untouched as possible. I didn't actually record in V-log for this particular shoot as it would of messed with the green screen in the background. So for this reason I didn't mean to manipulate the colour grade on it because all the skin tones were correct anyway. The shadow and whites were increased however, to add my colour to the effected green screen areas.  



DANNY'S HALLUCINATION
LUT - Amira Default Rec709
Temperature . +10
Tint . 0
Exposure . 0
Contrast . +40
Highlight . -40 
Shadow . +40 
Whites . +55
Blacks . 0


WHY
This scene needed a fair bit of work to try and make it as wacky as possible. To do this I tried to increase the contrast to a much higher rate than it usually is at any other point throughout the narrative. This helps with the saturation of the scene which I wanted amplified to reinforce the narratives current stage of being in a hallucination. The whites stayed the same as they didn't need any manipulation.   


GENERAL DEFAULT SETTINGS FOR MAJORITY OF PROJECT
LUT - Amira Default Rec709
Temperature . -9
Tint . 0
Exposure . 0
Contrast . +40/60
Highlight . -83 
Shadow . +40 
Whites . +55
Blacks . 0
WHY 
Throughout the majority of the narrative these were the general settings used. The temperature was set at this because as stated previously, it gave off too much of a peachy tone, so I have to bring down the warmness to create this soft orange/natural aesthetic that the group agreed on. The shadows and whites were kept the same throughout to keep consistency and balance in our narrative.  

FIELD SCENE TEST -



After watching this video I thought that this effect could really spice up the scene with adding more dynamism and that psychedelic kind of aesthetic. I started to research effects that were achievable in the colour grade that would reinforce the narratives hallucination scenes as we all felt they lacked that cutting edge and didn't shout out to the audience that they were actual hallucinations. That's why with this effect applied to our field scene, I create a rainbow effect that would really emphasise the surreal and crazy state of mind Ralph's state was. Unfortunately after applying this affect to the field sequence, no one really agreed with it, so I didn't stick with it as the majority was in favour of removing it. I think this was a creative decision that I disagreed with at the time but there was nothing that I could do. I felt the scene really could of been brought to life with this affect applied as it would of amplified the characters and their surroundings in a vast multi-coloured space, leaving no doubt in the audiences mind that we were in the psychological state of Ralph. 





EVALUATION OF THE DAY
-For all of these scenes now the colour correction is pretty much done, but as the edit continues, frustratingly the colour grade keeps getting moved and is out of sync, so I'll have to keep on editing the colour grade until the actual edit is complete. I'm happy with how each scene looks, and i'm just waiting until I get further feedback on how I can improve on it.

-I felt with this edit today it was coming along smoothly, however it was difficult to get everything sorted as I knew with Aimee and Andrew still not having finished with their parts I couldn't finish mine. 
- Furthermore they kept on moving my colour grade adjustment layer so every time I came to the up to date edit, everything had been moved out of sync, meaning I had to individual match up the shots all over again. 
- I felt I had nailed down the generic look for the whole of the narrative, which was the main focus of the day completed. 

Tuesday, 23 April 2019

Major Production - Contacting Colour Graders - Peter Doyle

I thought it would be wise and give me a great insight into the world of colour grading by  contacting colour graders. I'd already done this process with some cinematographers, and was very fortunate to receive some really vital knowledge on the discipline and how to approach it coming into this project, so through that experience I decided to do the same. First on my list that I conversed with was - 

Peter Doyle

Supervising Visual Colourist, Technicolor, London
Peter Doyle is one of film industry’s most distinguished supervising colourists, performing magic when colour grading for Academy Award-winning cinematographers and directors such as Andrew Lesnie and Bruno Delbonnel, Peter Jackson and Tim Burton to name a few. 

THEIR WORK - DISSECTED - HOW IT INFLUENCED MY DECISIONS



The colour grade for Lord of The Rings was extremely powerful in it's use of getting the most from its colours, which resulted in it really bringing to life the vast surrounding spaces and mis en scene created for each particular scene. Lord of The Rings was exceptionally clever for the ways it distinguished who were the good and who were the bad. You have the bright, saturated warm colour palettes displayed when we are presented with the main 'good' protagonists, stated above, Aragon for example. This is in contrast to when we see the 'bad' characters, mainly the orcs as when they're presented to us/the audience the colour grade is usually extremely grey and dark, scorching any warm colours and ripping them out of it to really play into the fact that these creatures are truly evil, that no light or hope of anything positive feeds into these frames as these characters perpetuate hate and evil. 


Here is a great example of what I meant by this, this shot and the frame of Aragon completely juxtapose one another in the way that the colours are used for both. We have the grey, deathly look of this orc, yet the warm vibrate, comforting and secure colour tones of Aragon, therefore the colour grade is hugely important in conveying to the audience how we perceive these characters and what we think about them. This doesn't just apply to individual characters though, this can be applied to vast locations within the films as well. We have Mordor, the orc origin where they protect the ever present eye. This location is only ever seen with the fiery orange that is emitted from the terrorfying eye and blackness from the pits of ash being shot out of the volcanoes surrounding it. The land is desolate and rough, with the colour grade accentuating all of this by amplifying the dark tones with it's use of saturation of the grey and making everything seem so visibly run down and destroyed. This image is stated below - 


 This totally contrasts to other vast landscape sequences that we see throughout the films, especially when we see the main protagonists go to Gondor. We as the audience are able to experience the sheer beauty and scale of it on this horse ride along the glorious mountains, with the colours so highly saturated with greens, reds, browns and yellows. They're all very earthy, wholesome colours which add a lot of warmth and comfort to the journey. You don't just feel safe because we're watching and on this journey with the main protagonists but you feel safe because the vast surroundings look safe and secure as well. This is the power that the colour grade can have on a sequence and that's what I want to take away from this conversation with Peter.


After researching this and seeing how simple a trick it is to make you you distinguish between the good and the bad, its left me with some great concepts to apply to our project for the colour grade. For the penguin scene and the hallucination scenes, I'll look at trying to mask a negative colour grade over the monster in each of the hallucination scenes to try and let the audience know that this is the evil spirit within their minds. Also with the penguin scene, I'll attempt to try and surround/place over the penguin something that would convey to the audience that this thing is making the boys trip out and it is indeed a bad demon. Also for each of the locations i'll have to think of a way of trying to make them look as if they're really out of this world and as surreal as possible. This will heighten the tripping experience for the audience and also the authenticity of the project, by making the scenes more far fetched and more dynamic, which I think will be a necessity with these particular scenes. 



Q.1  HOW DID YOU START OUT IN POST AND BECOME A COLOURIST
'Originally I was focused on visual effects, working as a visual effects supervisor and compositor, and in the mid-90s I took on some consulting work with Kodak in Rochester on a new system that they were developing for film scanning and recording back to film. That later became the Cineon Digital Intermediate system.
Part of the project was the ability to manipulate colour, and this proved to be a turning point for me. My work as a compositor was always very colour or design orientated.
The high-resolution digitisation of film made the idea of extensive colour grading for film possible. Because of that, my colleagues and I took on various colour intensive visual effects work, one of which was Dark City for Alex Proyas, involving grading an end sequence of the film for a hyper-real perfect sun rise, then The Matrix for the Wachowskis.
Andy and Lana wanted to bleach by-pass the camera negative. That’s somewhat of a permanent thing to do, and the studio WB wasn’t necessarily comfortable with the idea. I suggested we could digitally emulate that process.
We ran a proof of concept against the Lab process, proved it was possible and graded an entire reel of the film.
The producer, Barrie Osborne, then moved on to The Lord of the Rings with Peter Jackson.
I had also worked with the Australian DoP Andrew Lesnie, on various colour effects for Babe: Pig in the City. He needed quite a lot of colour work to match time of day and weather: not colour grading in terms of look, it was more in terms of authenticity and consistency.
Andrew Lesnie also moved on to The Lord of the Rings. We were all talking with Peter, and creatively there was the question about how to make New Zealand, with its southern hemisphere light, match England, with its soft northern European light. So based on Barrie’s experience of what I had done with The Matrix and Andrew’s experience with Babe, we came up with the idea that we could colour grade a feature film, but there was no existing software that could handle the demands of a full feature film.
We all went to New Zealand, had some custom code built, and sat down to decide what was colour grading and what was visual effects – what specifically was it we would expect to do when sat in front of this particular workstation. With a brief of what we wanted to do, I commissioned the package to be built.
Because The Lord of the Rings was so intense in terms of colour design we had a team of three colourists grading. I would set the look with Peter and Andrew and define how we would go about the process, and the team would come in and grade the sequences. So ultimately that’s how I ended up being a colourist, in that we went about treating The Lord of the Rings with a kind of visual effects mindset, but it was really about colour. '
Q2. DO YOU PREFER GRADING ON YOUR OWN OR WITH A DOP OR DIRECTOR? 
The whole process is a hugely collaborative thing and the route to the best result is always to be spring boarding ideas – fighting it out if necessary! Everyone wants to watch the final film, be it on a cinema screen or an iPhone, and know they did the best they could. We always try to be involved from before the shoot – so working with DoPs, especially with references, style-finding grades and LUTs created for on-set are all a big part of it.

It’s also critical, however, for the team to be able to have a perspective – to leave the suite and come back fresh – so I think it’s always important to not slavishly have anyone stuck in the suite. Normally we will have a patch of time where I flesh out some reels and then we review, which I find can help a lot of people get where they want to go quicker. It’s easy to get snow blinded quickly. I always take peoples’ first reaction as vital on reviews as well. Too many times you can go back to a shot that jolted someone and have them say, “oh, maybe I was imagining it” when they see the clip repeated 20 times upon investigation. But it’s all about the run - if it felt odd having watched the previous five minutes it will be there the next time you see it.
Q.3 WHAT ADVICE WOULD YOU GIVE SOMEONE LOOKING TO START A CAREER AS A COLOURIST AND WHAT NATURAL SKILLS DO YOU THINK YOU NEED TO BE SUCCESSFUL
'The first thing is to not be afraid of technology – really embrace it. That’s not to say you necessarily need to know how to programme or to have a masters in colour science, but to have a strong technical understanding and appreciation. To put it another way, do not discount the technology or the advantages of understanding colour science.
It should be considered a craft as much as being able to match two shots. Certainly the way to think of it is that colour grading is a very manual process – you’re basically matching the colour of shots by hand. If you have an appreciation of the technology, e.g. a Histogram equalizer, you could possibly have the shots matched automatically. Certain processes become much easier.
Secondly try and spend as much time on a set as possible, and learn everything you possibly can about lighting. To understand what goes on before it comes to you means you can then have an informed discussion with the DoP and director. It’s all about knowing your craft.'

Q.4 WHO IS YOUR INSPIRATION?
There are many, many photographers who have had big impact on my work – Ernst Hass is one, Richard Misrach is another. Gordan Parks, Fan Ho, too.
Ultimately, the Dusseldorf School of Photography is absolutely a strong influence – both for me and for some of the directors and DoPs that I have been lucky enough to work with.

WHY THIS IS USEFUL INFORMATION? Evaluate 

I found this open dialogue with peter to be extremely insightful to my approach to the colour grade as it made me concentrate more on the narrative of the piece and what the characters are trying to achieve. It made me realise that I was right to be thinking about the colour grade whilst I was filming, as throughout the shootweek I was constantly thinking about how this is going to look in post production in terms of the colour grade and am I making the right choices with the lighting. I'll also get more people to look in at my colour grade as I like how peter described it 'to leave the suite and come back fresh – so I think it’s always important to not slavishly have anyone stuck in the suite.' Because i'll be working on this for that long I might lose sight of what actually needs to be done, so i'll get Will or Callum to have a look over to see if i'm on the right track with the colour grade. It's always great to receive a response from a professional, so i'm going to take on board everything he's said and try to apply this knowledge appropriately. He mentions how useful a histogram equalizer is, which I love as I used one over the shoot week, so this fills me with confidence.   

I've already applied some of this conversation to my own colour grade, i.e finding the lut that will enhance and progress our narrative in the right way. I believe that the Amira Default LUT is the correct choice and my team agrees with me. 





Major Production - Contacting Colour Graders - Matthew Troughton

I contacted several colourist's, with the mindset that I won't hear back from all of whom I opened communication with, but I was fortunate to receive some dialogue back from Matthew Troughton. In contrast to my research & questions to the cinematographers I reached out to, I decided to change the questions to cater to each colour grader, as some of them had worked on some really visually interesting projects, so it just made sense to do it like this. 


Matthew Troughton

Head of Picture Post and Senior Colourist, Creativity Media, London
Matthew Troughton joined London post-house Creativity Media two years ago. He has shaped the look of a wide range of award-winning films including I Am Not A Witch, which won the 2018 BAFTA Award for Outstanding Debut by a British Writer, Director or Producer.

ANALYSIS OF THEIR WORK - 

I decided to look to watch and critically ayanslis from a colour grade perspective the film that Matthew worked on, I Am Not A Witch. It is a film that explores witchcraft and tourism in the modern Zambia. I've selected some frames to try and pick apart, in terms of the colour grade and talk about how the colour within them is supporting the story's overriding tone, amplifying it if you would. 
This close up shot, used to bring out the emotion of the character and lock the audience into the reading of her face, has a very washed out look in terms of the colour grade. the colours are slightly filtered out and there is one overriding tone brought to the surface. It's like its trying to emulate another period of time, or it's suggestive that even though we're in the modern in Zambia, we still see that the country is very traditional and for that purpose the colour tone is quite dull, washed out and gives a feeling of a vintage feel to it. 


The next shot here is once again using that same colour palette, with the greys, light blues, teals, hazelnut green, basically a lot of desaturated colours within this. I believe this is the desired colour aesthetic because it reinforces what the narrative is all about. It gives a sense of the what is going on in the narrative, that this particular group of people are very traditional and have their own ways, but also that it's a film about power and liberation. So the limitation of colours within this piece is also quite thought provoking as it is a clear indication to the fact that the focus isn't on the surroundings but within the psychological states of the people. 



Once again we have a close up similar to before using the exact same colour pallete, obviously the consistency is to add to the authenticity of the piece, and by sticking to one set palette it allows the audience to be sucked into this world that they're watching. It's a very good technique and one that I will be applying to my own piece once I begin the colour grade. Also with the desatured colour scheme that it presents, it's used to bring to life the harshness of the landscape that the characters are within. It has almost a documentary feel to it as the colour palette is so realistic but then also not as to create the period/traditional feel to it by using the desaturation technique. Overall I believe the colour scheme throughout this film has heightened the themes tackled within this film and therefore will enhance the viewers experience. It accentuates the narrative by adding an extra layer to the characters and their surroundings within the film by linking the films narrative cores with the colour grade by it's suggestive colour scheme. It ultimately gives off the traditional, washed out greys, blues and browns, linking it back to the narratives tone. 




Q1. HOW DID YOU GET INTO COLOUR GRADING?
I started out just as DI and digital grading was becoming a thing. At the time, I found that the people who knew how to wrangle the (often less than reliable) technical side of the machines also got the chance to get in and develop their creative side. I knew how to manipulate the buttons and cables, so I got to stand on the launch pad a lot quicker than I think I would today. That mix of creative and technical still hits the spot for me now, and means I never get bored.

Q2. DO YOU PREFER GRADING ON YOUR OWN OR WITH A DOP OR DIRECTOR? 
The whole process is a hugely collaborative thing and the route to the best result is always to be spring boarding ideas – fighting it out if necessary! Everyone wants to watch the final film, be it on a cinema screen or an iPhone, and know they did the best they could. We always try to be involved from before the shoot – so working with DoPs, especially with references, style-finding grades and LUTs created for on-set are all a big part of it.
It’s also critical, however, for the team to be able to have a perspective – to leave the suite and come back fresh – so I think it’s always important to not slavishly have anyone stuck in the suite. Normally we will have a patch of time where I flesh out some reels and then we review, which I find can help a lot of people get where they want to go quicker. It’s easy to get snow blinded quickly. I always take peoples’ first reaction as vital on reviews as well. Too many times you can go back to a shot that jolted someone and have them say, “oh, maybe I was imagining it” when they see the clip repeated 20 times upon investigation. But it’s all about the run - if it felt odd having watched the previous five minutes it will be there the next time you see it.

Q3. YOU'VE WORKED ON A FILM COMMISSIONED BY NETFLIX CALLED MERCURY 13. WHAT WAS THE PIPELINE LIKE ON THIS PROJECT? HOW WAS THE OVERALL EXPERIENCE? 

Netflix has some very forward-looking and rigorous requirements across the board, from acquisition formats and colour management all the way to final delivery, and it’s great to see such value and confidence placed on the content they make. We worked natively at 4K in Baselight with all the input formats, which ranged from Sony and RED cinema cameras all the way down to restored Umatic archive and stills scans. With a documentary film holding such an eclectic mix of media it was great to be able to engage with Netflix in such a dynamic way, as their team was able to find a path that got the best results but still came in on budget.



Q4. IF YOU WERE NOT A COLOUR GRADER, WHAT WOULD YOU LIKE TO BE? 


Maybe be born a couple of decades later and get some of that Mars mission action.



WAS IS THIS USEFUL AND HOW IT WILL BE APPLIED TO MY WORK

I found this conversation and analysis work of his extremely useful and I will most definitely be applying this to my own work in some degree. I like how the colour palette was very indicative of how the modern day Zambia is still using traditional practices, that you'd associate with the past, but the colour scheme is significant in showing this. Not that i'm thinking to use a desaturated colour palette but it's illustrative on how powerful colour can be and how powerful it is in film and TV, so I need to think carefully about how I approach my own colour grade as I'll want to heighten the tone of our piece through the colour grade by making it a surreal yet authentic colour scheme which'll have to balance narratives overriding theme of the surreal.