Thursday, 9 May 2019

Major Production - Critical Evaluation

BRIEF SUMMARY OF UNIT 
This unit has been by far the most challenging yet rewarding experiences i've had on this course. I've had days of such positive highs after finishing the shoot day, to then be knocked down once it came to the edit finding out we need to re-shoot some more coverage. It's been a roller-coaster of a journey but now i'm ready to finis university and enter the real world. I made sure that I applied all of my research to my camera work/colour grade and creation of the trailer, in the hope that it would give me a better rounded project, hopefully all the work has paid off and the end product is enjoyed by the audience that choose to watch it. I'll outline all of my creative input for this project in this evaluation, and split them up to elaborate on what went well, what didn't go so well, and what could be improved upon for the future, entering the real world. I'll start with my specified role, that being cinematography.



CINEMATOGRAPHY
WHAT WENT WELL 
Overall i'm pretty happy with how the camera work has panned out, now that i'm able to see it within the edit, it has been lifted by the colour grade and fast paced edits. I'm going to first discuss about the lighting and what I thought was good about it, then I'll move on to the framing/composition and movement of the camera. 


LIGHTING
I felt that I set up the lighting throughout the majority of the scenes pretty well, as I what I gathered from my research is that I needed to make it look as natural as possible but also with a hint of surrealism as I needed lighting that would be best appropriate for our project. I felt I captured this particular light in all of the beginning scenes, the hallucination scenes and the raid scenes relatively well. The pub scene was a moment that I felt I constructed a really good set up for balancing out the natural light coming in from outside to inside in a effective way. I made sure to get the equal look on the other side and I felt I did this correctly, making the piece look very authentic. I also thought I managed the Graham interior scene pretty good, I used one LED  to fill the room but only from from specific angle so that it made the room look dark, once again I felt I used the lighting effectively again within this scene, as it suited Graham's persona. A scene that I was particularlly happy with the lighting was the penguin scene, as I made sure to fill the room with as much light as possible, as I wanted a really crisp looking image for this scene to accentuate the chaotic experience of the trip. I felt this was captured throughout. To conclude i'm pretty happy with the lighting as I felt it was clear and consistent all the way through the project.  

COMPOSITION & MOVEMENT
I liked that I kept a consistent aesthetic in terms of the camera framing and movement throughout the piece, so at no point looking through the edit now you question anything because from the very beginning it has been shot the same all the way through. I really enjoyed all the point of view shots, I felt they worked brilliantly and research really helped this choice after watching Peep Show I thought it was an ideal technique to use as it can amplify the humour in specific scenes, like the penguin scene and the raid scene. Another shot that I believe was extremely effective in its way of conveying to the audience which hallunciation we were about to enter in was the tracking shot used for all three of the characters with the green screen. This shot was significant as it brought more dynamism to the piece but also making the narrative easier to follow and brought it up a level. I thought this shot was the money shot for our piece. The handheld footage was utilised as much as I could and I'm pleased with how that came out in the end. I was really happy with the crash zooms that I captured as these added more depth to the project, tying in with the craziness of the narrative, reinforcing the shows themes by using very nuanced camera movements that help shape our project better. 




(Penguin Scene)

(Getting a low angled shot of the master)




WHAT DID NOT WORK
There were several things in relation to the cinematography of this project that I felt didn't go as well as hoped. I'll open up about them and shed light on maybe why it was that they didn't have the desired effect as one hoped for. 


LIGHTING
Looking back, I regret not using an extra LED for the bedroom scenes as I felt a couple of the shots didn't really look as powerful and consistent as the rest of the project. I should of had an extra one to shine onto each individual character when I was doing my singles of them. Additionally, when doing the green screen I may of used too high of a strength for the LED lights that were being shined on the characters. Looking at the footage now, because of the grade i've used and the lighting that was slightly peaking, it gives Liam a very pink face which is not the look I wanted. Graham's scene was very difficult to light and it was meant to look dark but i'm not fully convinced that I made it look dark enough, so i'm not too happy with the lighting of that scene. The light for the field scene was a bit too over exposed but there was nothing that could be done about that as it was on location and we had no control over the sun/light outside. We tried to restrict the strength of the sun with a reflector to bounce it off Liam's face and onto his other side to balance it but it just didn't work. The lighting for Sam's hallucination again was slightly overexposed when he goes to the window, this was difficult to sort out as I wanted to light his face but because of the light leak of the window I had to change my settings to suit the indoors, so the window just completely peaks unfortunately. 

COMPOSITION & MOVEMENT
 
I wasn't too happy that I was utilising the tripod as much as I was, but this was Will's decision and from research stated for the relationship between the DOP and director, you have to facilitate the directors wishes and commands, you can only suggest things and if he/she doesn't want to do that then you can't do anything about it. So looking back at the footage, it goes from handheld to static a lot, which does suit the piece but for me personally I would of liked to keep it all handheld so there would of been a much clearer stylised technique consistently used throughout the project. I felt this would of added more to the narrative and amplified the chaos and mayhem that the characters were experiencing. I felt as if I may not of been as dynamic as the project demanded, we needed more movement instead of being on the tripod, and I felt we should of never really used one but that wasn't my choice. Also because of the location, we were restricted on space so if we did want to use a track and dolly, we couldn't, not that we had planned to, but I would of liked to have more movement injected into the piece to bring it to life more. As we had to de-rig at the end of every day, and put camera batteries on charge etc, the master shot would change every so slightly from last time as we could never get it to match 100%. This was slightly frustrating to come to terms with as I set out to achieve a super consistent aesthetic but I was quite able to capture it. The field scene was shot too quickly as people were rushing around trying to get it done so we could have our Sunday off, I didn't like that mindset. It made me feel uncomfortable and it definitely affected the outcome of this shoot by the framing and movement of this particular scene being less effective than it was in the test shoot. To finish up on these negatives, I do look back at the footage now and feel I could of done better if maybe I compromised with Will more about the tripod usage and if we could go handheld more. 








WHAT COULD BE IMPROVED ON 
I feel there's a lot that could be enhanced for my future productions after completing this project. In terms of cinematography, I know that working with the director is key and it's essential to have a really good relationship with them to get the best out of your project. So looking back I think for the future i'll have to be very flexible and open to new concepts that don't particularly tickle my fancy, as i'm entering the real world now where the possibilities of this happening are relatively high.



LIGHTING
Looking back I know that there's so much learn still on this element. Learning how to light things properly could be a degree option in itself. I know from specific scenes like Graham's room and trying to make it look dark to the hallucination scenes to try and amplify the feeling on their mental state, lighting is pivotal and conveys the tones of the scene just as much as the movement and colour does. So with that being said I need to think more carefully about where I should position the camera for tight spaces, and also what strength of light and kelvin should be used when trying to make a room look dark. I also feel that my timing to set up the lights to fill the room with the right amount of light needs to be more efficient, as I felt I rang over a little bit trying to figure out the place place to put them. I can definitely go onto my next filming project with more confidence though from this experience. 

COMPOSITION & MOVEMENT

I believe that my ability to go handheld and my point of view shots can be enhanced by holding the camera tighter to my chest than I was doing for these shoots. I need to focus on where I should be angling the shot to get the most emotion out of the characters through the lens. Furthermore I feel like within this project my ability to think more creatively about certain shots was lacking a bit, so I need to really be able to think more out of the box when it comes to shooting projects as the more original i'll be, the better a filmmaker i'll become. I enjoyed the amount of camera settings I used on set but I need to learn more about how these can truly benefit a piece of work, and how they can push it to the next level. For my future projects to come, I need to try and incorporate my movement in my recording, and that will just come with time and confidence from attempting. I will try to learn about how to use gimbals and steadicams to be able to create beautiful fluid sequences that I felt this project could of benefited from massively. 


SUMMARISATION 
To conclude on this reflective analysis of my own work, I think it's safe to say that i'm not the finished article in terms of my camera work. I need to be able to think more creatively and work with the director openly about discussing better approaches to the work at hand. There is still so much to learn about this skill that it doesn't worry me about some of the mishaps that cropped up within this project because I know this is just the beginning of things to come. I finished university now but I begin work outside of here, entering the real world and dealing with real issues. Overall i'm pretty happy with how the piece looked as I felt it was very much the style the story deserved but possibly in my opinion not what it needed. 







COLOUR GRADE
For this piece I was in charge of the colour grade and I did a vast amount of research before beginning the grading process which set me in good stead for the objective of giving it a surreal look. I knew I needed to add to the narratives overriding themes by manipulating the colour grade in a certain way that would fit them, and I felt this was possible by making the overall colour a consistent light pink/natural pink/orange tone throughout. It was almost as natural as you'd get in a drama but with a twinge of an extra bit of pink to add to the surreal elements dealt within this narrative.




WHAT WENT WELL
I thought that the approach I took with the edit was smart, I basically had atleast 100 LUTs downloaded already, and then through a trial and error process, tested them all until I curated a list of about 10 of the best looking ones that suited our narrative and the tone of the piece. This was through research that had guided me to approach it as such. I had a consistent workflow for this colour grade, and wrote everything down on paper to know what I had done and what scene I was up to, so I didn't lose track of anything. I think the end result for the majority of scenes was a overall solid and clear aesthetic  throughout, keeping aligned with the story's overriding themes, so I was happy with that. I was really pleased with how the hallucination scenes came out looking. I spent the most time of these scenes after receiving feedback from Nathan and Simon suggesting to 'fuck it up' more. I took this on board and I feel the scenes really amplify the psychological state of all of our main characters which is great. I was also impressed with how I managed to make the penguin scene look, as the lighting for this scene was slightly different to the rest of the footage recording, so getting this to match up but also make it feel a bit more surreal than the rest of the footage other than the hallucination scenes was a challenge, but I feel I managed to overcome it. Furthermore, as we shot to acquire more coverage for specific scenes later on after our shoot week, these had a completely different look to it than the original footage shot. So when colour graded I had to spend some time figuring out the best way to make it look as similar to our original footage, and I feel again I controlled this issue and you can't really tell that it was shot on a different day with different settings. 
Finally I felt as I was able to lift the narratives tone to match it's content through the use of the colour grade, ultimately achieving what I set out to achieve. 






WHAT DID NOT WORK

I found it quite challenging at first to actually find the right LUT so in many ways, the things that were going wrong was maybe the time spent beforehand trying to find the right LUT, this should of been done maybe way in the pre-production element. Also because there were so many of us with differing opinions, we never came to an agreement on a single LUT, so I had to make the decision, with Will of course and ignore the creative input of Callum and Aimee at times to just get on with it. It wasn't really a team process but from research and what I gained the knowledge of is that it definitely should be a team process, everyone should be on board with the colour scheme and how it looks as the colour is most important bit of conveying the characters and their emotions through the screen to it's audience. Maybe some of the scenes outside on location, like the drug scene was a bit too overexposed and I couldn't really save that within the colour grade. Also in Graham's scene, potentially I could of made her room darker around her, but I felt at the time the room and her face were lit dimly enough to convey to the audience that she's in a dark space. 



WHAT COULD BE IMPROVED ON 

I definitely think that I need to learn more about the colour grade, and after the workshop with Nathan, I need to master the art of colour correction on DaVinci resolve. I feel as if this workshop would of been super useful maybe a two months before hand in rather than a week before. This isn't to say it wasn't useful but it would of been way more appreciated as then I would of started to learn DaVinci before then and graded on it to achieve a better colour grade for our piece. My listening and communication with others on the colour grade process needs to be improved as I felt at times I would get frustrated with others for not taking in my ideas when I should listen to them as they could be right. I need to be able to be open to new ideas and be willing to compromise on things even if I don't like it but the director does, we have to reach a middle ground as it'll benefit the project. But to conclude, I need more practice with grading to become better, it's fine doing all of this research but until you're actually grading I don't think it'll stick in my brain. That's why the process was so eye opening as it really allowed me to immerse myself into the projects creative side. 














TRAILER
The trailer was my baby to be responsible for. I took great care essembling this piece, using all of my research to help with the construction of it. I knew the main things were to include the conflict within this project, the main protagonists and some one liners. It was a challenge to say the least. 





WHAT WENT WELL

I really enjoyed doing the research for this short project, it had inspired to try out several techniques that i'd never done before whilst editing. One of those techniques was to have dialogue playing over a black screen, and to use a completely different image than the sound was from originally. I knew it needed to be short from the research I had done, roughly in the 20 - 45 second mark and I got it bang on 40 seconds. I thought that I shown an equal amount of good and average clips, so that I didn't saturate it with some of the best clips so that I didn't spoil it for the audience. I liked how I had paced the editing at the second half of the trailer, as it's cut to the bit and each frame is the same length so there is a real rhythm with the piece. I felt I gave the characters a good scene to be portrayed in as they each are able to demonstrate clearly their characters behaviours very clearly with each of them having dialogue within the first half. 


WHAT DID NOT WORK 

I struggled with using the music from the actual project and looking back maybe I shouldn't of used it at all. After discussing this with Callum he felt as it the music was for a very young target audience to which I agreed with him but said that this is the actual music in the narrative so that's the way I justified it. But I do now regret using it and I should of went with a musical score that supported the tone of the piece more. I also regret using some of the key frames from the penguin scene, as I felt this was potentially spoiling a plot line that we have within our project and this shouldn't be disclosed yet with the audience. Also I feel as if the clips are montaged together to quick, and you don't get to see a lot other than the first line of the first half of the trailer. Maybe looking back this was the wrong decision but at the time I justified the pacing of it by wanting to indicate the chaotic nature of this projects narrative. 


WHAT COULD BE IMPROVED 

There a lot of things that  could be improved in terms of the trailer, but I did the best with what I had. If we were to improve it we'd have to improve the project itself, I'd like to include more one liners and hilarious moments between all of the characters but unfortunately we didn't have that footage to play with. I felt the piece didn't have a variety of scenes to create something that you could tease the audience with because the performances through parts lacked, or the script didn't shine through. Maybe looking back at it I could of been again more creative with my approach, by adding in more experimental transitions to each frame from the second half of the trailer to spice it up a bit. 






THE FINISHED CUT FOR CEREAL OFFENDERS 




OVERALL SUMMARY 

Woah, it's over, my university experience is over! How has it been three years already!? Honestly this project has had it's ups and downs, but I feel my contribution to all of the elements I was responsible for was to a high standard and I feel I did the best I could of with the script and team I had to my disposal. I'm happy with how the final edit has came out, Aimee has done a really good job, there were times though where I was concerned and her and Andrew had a very conflicting relationship which made the edit seem like it wasn't going to get finished in time. In the end though we got there and we all survived it. The colour grade came together well and received the seal of approval from Will et al, so I couldn't really ask for anymore other than that. The trailer didn't go down too well as Aimee was the editor and she had a completely different style and vision in her head of how to do it but she never mentioned to me any of this and when I asked for help, I wasn't really given any. I did the best with what I had I feel so there isn't anymore I can contribute to this. This experience has made me realise that these kind of productions are not solo efforts but team efforts and by helping one another on something you're speeding up the process of ultimately everything, so I'll be applying this to future projects for sure. 




Wednesday, 8 May 2019

Major Production - Colour grade final edit

A lot of things have changed to the edit since Thursday, so i've had to work around the changes and amend the colour grade appropriately. One major thing that Simon and Nathan wanted was the hallucination scenes to be more bizarre and 'fucked up' so I thought i'd push the boat out and really try.
There were obviously some scenes within this edit that had been played around with by Aimee and Andrew so my colour graded adjustment layer was once again out of sync. So I first solved this issue by watching the whole sequence through, jotting down at which points it goes out of sync, then going back to these scenes and fixing them. A scene that I noticed had went out by quite a lot in terms of the colour  grade was scene 9, as this scene was the new footage we gathered in our reshoot days. This didn't take long to fix though, I made sure to increase the temperature, highlights and contrast to get it in sync with the rest of the narrative. 
After finishing the out of sync errors, I then needed to think of ways I could make these hallucination scenes more dynamic and crazy, but also reinforcing our narratives overriding themes. 


(The field scene, with its final colour correction applied)
RALPHS HALLUCINATION
BEFORE FINAL EDIT SETTINGS
LUT - Amira Default LOGC2REC709
Temperature - 7.1
Tint - 0 
Exposure - -0.5
Contrast - 0 
Highlights - -100
Shadows - -150
Whites - 2.8
Blacks - -100

AFTER FINAL EDIT SETTINGS 
LUT - Amira Default LOGC2REC709
Temperature - 20.3
Tint - 0 
Exposure - -0.5/-0.9
Contrast - 11
Highlights - -100
Shadows - -59
Whites - 55
Blacks - 0


HOW AND WHY
So for this final colour grade I managed to get all the levels right by listening to feedback from Nathan. He stated that I should bring down the contrast slightly and take down the highlights so that the orange effect really took over the scene. As well as this, after listening to Simon & Nathan about making it more 'fucked up', I took this on board and thought of ways to do this. What I did was create another adjustment layer, copied the attributes from the original one, went onto the colour wheel charts of the new adjustment layer and pulled towards the opposite side of the colours that were being used in the original adjustment layer. Basically my second adjustment layer went in the complete opposite direction to the original one, giving this very surreal, pink and vivid colour to the scene. This was exactly the look we were going for as all of these scenes had something to be concerned/anxious about, the reoccuring monster. But I felt the colours also highlighted clearer now to the audience that this was indeed a hallucination, making way more sense than before. 



(Danny's kitchen scene, with the final colour correction applied)


DANNY'S HALLUCINATION

AFTER FINAL EDIT SETTINGS 
LUT - Amira Default LOGC2REC709
Temperature - 10
Tint - 0 
Exposure - 0
Contrast - 40
Highlights - -40
Shadows - 40
Whites - 55
Blacks - 0

HOW AND WHY
So similar to creating the final settings for Ralph's field scene, I added a new adjustment layer to this scene, copying over the same attributes from the original, then I would go into the new adjustment layer's curve wheel tool setting, and pull all of the colours in the opposing direction of the original adjustment layer. This gave the scene this extremely orange and super saturated aesthetic which once again fit the scene fantastically. The exposure for this scene originally was quite high but i had to take a down a few notches to take into account this new adjustment layer and the way it affected the scene. Now this scene looks extremely bizarre and anarchic which is the desired aesthetic we were looking to achieve, ultimately resulting in this scene now feeling like an actual hallucination. This needed to happen though as in the previous colour grade none of the hallucination scenes truly felt like one, so now with this grade in, you can visually see the surreal and chaotic mayhem they're surrounded by.  




SAM'S HALLUCINATION

AFTER FINAL EDIT SETTINGS 
LUT - Amira Default LOGC2REC709
Temperature - 1.1
Tint - 0 
Exposure - 0.5
Contrast - 11
Highlights - -83
Shadows - 40
Whites - 55
Blacks - 0




HOW AND WHY 
As stated above, I did the same for the this sequence as I had done for the previous two hallucinations, so I won't repeat myself. I felt it was very important to change the colours of these scenes as a lot of the project is relatively flat, and these were the scenes where we could go bat shit crazy. So we knew these scenes needed lifting in every possible way in the post production side of things. We did actually have to use another adjustment layer for Sam's hallucination as the colours didn't pop as much as the other two. After pulling the colour wheel tools in the opposing direction on the new adjustment layer, there wasn't major change to the contrast or highlights, so I added in another adjustment layer specifically for this scene to create a very tangy yellow aesthetic, I wanted to make sure they all had similar but different colour tones running through each of their hallucinations to really allow the audience to distinguish we were leaving and entering different minds.



EVALUATION

- Finally achieved an aesthetic that the whole group were happy with. This filled me with much confidence and joy.
- It was a long process as the visuals and adjustments kept on moving because Aimee and Andrew were continuously editing, so I now lock all the tracks once i'm done with my colour grade, saving me from having to correct certain scenes all over again.
- It was quite close to the deadline having it finished but it's been complete now and we're all extremely satisfied with the end product. 
- After taking on Nathan's advice in regards to how you pull in the opposite direction of the colour you want to emphasise, I felt the pieces hallucination scenes look really good. 






Tuesday, 7 May 2019

Major Production - Edit of trailer/finish of Trailer

So after a lot of research on trailers, having watched them and delved into how to create an effective one, I began editing together the trailer. I found it pretty difficult at first as we don't really have many punch lines that are funny? There aren't a lot of lines that land unfortunately, so I had to do the best with what I had. I knew I had to demonstrate who the characters are, and how each is there own character. I wanted to try and keep it short and sweet, as watching many other relevant sitcoms, they tend to show one or two characters displaying their humour, usually at the expense of someone else.

(Screenshot of the making of the trailer)

Rough break down of a trailer for TV sitcom series - 
BREAK DOWN OF TRAILER - 
- 30 secs - 1min long
- Involves all the main characters and lays bare some of their issues
- Shows the conflict of the protagonist 
- Has at least 4-5 hilarious punch lines or a montage scene

There were a few techniques that I wanted to adopt from my researched trailers and apply to this however as we didn't have loads of one liners, I had to be careful on which scenes I chose to put into the trailer. I knew I needed to find a specific scene that captures the essence of our project in 30 seconds. But this was becoming increasingly hard, so I watched the whole project through about 3-4 times, selecting scenes that I felt visually would work but with no idea yet of what to do with the sound for it. 
The one big trailer that was still stuck in my head was Peep Show, and how it used so effectively the montage sequence for it's trailer. The trailer basically was made up of lots of snippets of different scenes throughout the new series being released, so I took inspiration from this and began to choose my favourite clips from our project. However this still didn't solve how I would start the trailer off, so I kept on looking for a scene that summarised nicely what the boys were attempting to do, what their goal was and if there was a nice sentence from one of the characters that would be able to lead into the chaos without being to cheesy. I eventually found a line, it's when Danny comes back from the toilet and they're just about to start the live stream podcast, I felt this was a justifiable point in the project to place in the trailer as it's the point at which things start to turn south, and where the conflict begins. It cuts out all of the slightly lengthy, boring monotonous stuff towards the beginning of the narrative, and allows you to jump straight to the point in the trailer, selling it's most attractive bits by putting them in the shop window basically. 

So after selecting the scene that would start off the trailer, I needed to find a vast mix of short scenes that I felt represented the narrative and conveyed it's tone/themes in a balanced way. For these scenes I sensed that it would only be right of me to use the individual close up shots of them entering their hallucinations, the shot of them taking the pills, a shot of the penguin, a shot of the monster and several shots of the group falling out of their hallucination. These scenes in my opinion pieced together the narrative, in a very obscure but truthful way. A way in that I felt would leave the audience watching wanting to know more and question it, leaving them curious enough to go and watch it.  




FINISHED TRAILER -


BREAK DOWN OF THE TRAILER - 
-  45 seconds long
- Involves all the main characters and lays bare some of their issues
- Has a montage sequence towards the halfway mark 



HOW
So to create this trailer, I had to wait until Aimee had finished a nearly complete edit, she then exported out a copy, put it on my hard drive and then I began the edit process. I thought it would be more effective if I were to use a full edit rather than me searching through all the raw files, as the files had not had any sound attached, so they were all silent. This made sense to me as it would save hours and hours of searching for the right clip and the right sound for that clip. Also the footage was ready for editing now as the colour grade had already been established it made no sense not to do it like this. So I chose the first clip, which was about 10-15 seconds long, scene 9, just before they start the podcast, then with the music, I put on a scratch record vinyl sound to act as if something has went terribly wrong. After this the montage effect will begin, so I did by cutting the selected scenes for about the length of 5 frames each? so I had 9 different scenes but lasting for about 5 frames each so it went past pretty quick, then with sound underneath it, the sound that we use throughout the hallucination scenes. I ended on the Cereal Offenders title, which I got from Aimee through Facebook and then imported them into premiere pro where I added effects on them to transition them in and out. It was the same transitional effect that Aimee uses on them for the edit. 


WHY
I wanted to start off this trailer with a scene that really depicted our project at it's very core, it's a narrative about three students who try to live stream a 24hr podcast but realise it's harder than it seems so revert to taking drugs/alcohol to stay awake. My scene selection for this trailer is I believe justified by the scene that we begin this trailer with. We allow the audience to see just before the live stream begins, and this is also where I felt we had the best line that would start the trailer off nicely, it ends ' Here we go boys, and fans, this is all your fault ' It made clear sense to me to use this line as the addressing tone in Sam's voice was very formal and indicative that something pretty big and intense is about to happen. I felt after all the research I'd done on trailers and how sitcoms convey their narrative in them, it was best to choose a line and a character that hold the narrative the strongest. This was easily Sam and that line to me. After selecting this scene and placing it on the timeline it was time for me to start selecting the chaotic/frantic clips that would portray the second half of the narrative which would be displayed in a montage sequence. The reason for it to be created in a montage sequence was because of the research I had done on the Peep Show trailer and how effective I felt it was in portraying the hectic and frenzied characters at the peak. I felt this was the most appropriate plan of action and chose some of the visually most engaging scenes in an attempt to hook the audience. I selected the pill taking scene because this allowed the audience to gauge what kind of programme content it would be, an I felt if I didn't include that, it may be slightly misleading for them. After this I included individual shots of them in front of the green screen entering their own psychological state, this was incorporated because I felt we needed something visually stimulating in the trailer that wasn't anything major to spoil the plot line. Then I made sure to include a shot of the penguin, as again this was a clip that was very gripping and intense, I knew this would leave a lot of questions and curiosity after showing this. Finally it would end on the scene where they all crash out onto the floor, then it fades to black. I wanted it the trailer to start with all three characters and end with all three of the characters, to keep a consistent flow and not to favour any particular one more than the other, so the audience wouldn't have any misconceptions about the plot, i.e did one of them die and is that why they're not in it anymore towards the end? 


EVALUATION 
Overall I was quite happy with it, considering I had no guidance or help from anyone on this edit. I put all my research on trailers into practice for this short project, I hope it paid off. However I didn't receive great feedback from the team regarding this cut. Once I shown it Aimee & Will they didn't really have any positive suggestions, just negative and that they would of done it differently? I asked what could I do better with it or if you can give me any advice on where you would go with it now, but I was given literally nothing, offered no solutions whatsoever. It was quite frustrating to hear when you've spent three days on a piece of work for it to then be slated. I think I knew what they were trying to get that, that the starting scene was too long, however there was no way we could of cut this scene down in the trailer as the sound would of jumped, and it would of sounded bizarre. Also I tried several times to go just from ' It's all your fault ' as this was Will's solution to the dragging first 15 seconds, but this unfortunately didn't work. In my opinion, the slow start works, it lets the audience lull into a false pretence of security and then bang it jumps straight into the anarchy and chaos of the narrative that the characters will experience. Hopefully it's came across within the trailer. Potentially i've made the film look less like a surreal sitcom and ever so slightly more like a horror, but that's why I felt the first scene of the trailer needed to be long, as that sets the comedic value quite high and from this scene you can tell it's not a horror. To conclude, i'm quite pleased with how it's turned out, but I would of liked to of had more performances with really good one liners, so I didn't have to use such stretched out scenes to make this cut work. I know why some people don't like it but there was genuinely nothing I could do about this, I couldn't think of another line to use and I had no support from others on this so I accept it's on me but what could I do about it. I felt with the research i'd done, I had backed up every creative decision I deployed for it. So that's all I can really say.



Monday, 6 May 2019

Major Production - DOP Statement

BRIEF OUTLINE
For this project I had a vision of how I was going to capture an bring to life this narrative, I wanted a consistent and creatively stimulating aesthetic, which would reinforce the general themes the narrative holds. From reading the script and looking at the storyboard already made, I knew there were changes that needed to be made (in relation to the storyboard/camerawork). I felt this project would of suited more of a handheld approach, and sitcoms that sprung to my mind after reading it were programmes like People Just Do Nothing, and It's Always Sunny In Philadelphia. PJDN isn't worlds away from our own concept, in the sense that the series is about a group of guys who run their own pirate radio show, in comparison to ours, a group of guys completing weekly podcasts, demonstrating clear parallels of wanting gratification from their listeners/subscribers, being shown by tuning in or following their movements. So with these series in mind, I thought it'd be best to shoot handheld, however it was out of my control ultimately as Will wanted the majority of it to be on tripod, which he backed up as he wanted to emulate the aesthetic of The Mighty Boosh, which is primarily static shots, as he felt it suited the tone of our piece more appropriately.



LIGHTING

With the lighting I wanted to create a natural yet surreal surrounding for the characters within their location. I wanted it to feel authentic by making sure everywhere had enough lighting so you could see the shadows within the shot. I felt by bringing out the shadows more you get a sense of that reality shining through. I was trying at points throughout the first scenes to emulate the lighting used within People Just Do Nothing, I know it's a mockumentary stylised narrative, but I felt with the dim, low lit, naturalistic and urban aesthetic it utilises, it could be translated into our project, and slightly adjusted to fit the tone of our piece. As there are elements within our project that match the ones of PJDN, so I tried to use minimum LED lights but also watching to make sure the light is as balanced as it can be, to provide a well thought out lighting set up. 

METHODOLOGY FOR LIGHTING

Bedroom scenes - 
To create the lighting set up in here I used two LED lights, one aimed at the wall to bounce the light all around the room and the other was next to the camera, shining on the subject matter. I had a slightly orange filter added to the one shone at the wall to give it a surreal tint to the piece. I knew this would come in handy come the edit. 

Dining room scenes - 
These were simiarlly lit to the bedroom scenes as even though these locations were different, they had the same context. They were locations that the characters used to keep the dialogue going, nothing else, there was no conflict within these locations so for that reason the lighting didn't need to change.

Hallucination scene - Danny
For Danny's kitchen hallucination, I made sure to wash out all the natural colours and make it as orange/yellow as possible, this would be the colour for all of the hallucinations as these specific colours represent a contrast of moods. I blasted through a tungsten into the window to land on the kitchen side and Danny to achieve this.

Hallunication scene - Sam 
This specific scene as stated above was lit with one LED, that had a slight orange filter on it. I know that you obviously can't see these colours come through the camera LCD because I was shooting in Log format, but I used the filter regardless because I knew once it came to the edit the colour would shine through.

Hallucination scene - Ralph 

This scene wasn't lit by artificial light as it was out on location. What we used was a reflector and we had one LED light next to his face for when we did the close up singles of Ralph. The strength of the LED was quite weak as it didn't need to be strong since we had the sun blasting over. 

Penguin scene - 
I wanted this scene to be lit with the tungsten beaming in again from outside like Danny's hallucination so we set up the tungsten outside and shone it through the back door. I also set up two LED lights at either side of the camera in the master shot. When off the master and doing handheld point of view shots I would sit the LEDs behind me in the direction I was holding the camera to light up any of the subject matter I was filming. The filter was on and the strength was to a medium, the kelvin was also around 3500 - 4000 mark. 

Raid scene -
I tried to make this as vivid as possible so I had one LED at the back of the kitchen, lighting up the walk way to the bathroom, then two LEDs behind the kitchen table which would be pointed up towards the ceiling. The filters would be on throughout the scene recording. 





WHY

Bedroom scenes -
The reason why I had one LED light up at the ceiling was so that it filled the room to give it an overall natural look which I thought would help achieve the aesthetic we were trying to achieve. I made sure it had the filter on to give it that surreal tone that would adhere to our shows concept and themes. The lights on the subject matter was to just keep them correctly exposed or else we would have quite a grainy, unclean image which isn't what we wanted from this scene.

Dining room scenes- 
Similarly to the bedroom scenes, in terms of lighting, we had two LEDs facing upwards with the filters on, to keep that consistency flowing throughout. This obviously supporting our narratives themes so we made sure to keep this up. The lights would fill the room with this lovely specific tint which hopefully in the edit, came through once the colour grade was applied.

Hallucination scene - Danny
The reason why I put the tungsten outside to blast through the window was to achieve the effect of a studio lit kitchen, as this scene was meant to be a hallucination of him being a tv presenter on a kitchen show. The two LEDs were used to keep the consistency flowing throughout and maintain our visual aesthetic of the surreal. 

Hallunication scene - Sam 
I used the stated approach for this scene for the same reason I had in the previous hallucinations. However I only used one LED on this scene as it only needed one because of the space of the location. The filter was used to create and reinforce the sense of surrealism with being in the characters mind. 


Hallucination scene - Ralph 

The reason for using such little artificial light within this scene was simple, it was down to the fact that we were out on location and used as more natural light as possible. the LED was used only on the close ups to ensure we have the correct exposure on Ralph's face throughout the scene. The reflector was also used to try and dull down the sun on Ralph's face as at points his face was too exposed.

Penguin scene - 
The approach for this was due to this scene being extremely trippy and that's why I wanted the orange tint to really come  to life within this piece. This tint accentuates the narratives themes and enhances the audiences experience by using this specific tool to bring to life the surreal elements of this situation. 

Raid scene -
With this scene the lighting was set up to indicate the reality of the situation. This is when things start to actually become real, and less of the surreal lighting set up begins to show. This was purposeful as I didn't want to try and present this scene as a surreal moment, more over I wanted this scene to look as authentic and real as possible, because it was and is happening legitimately to our characters. This totally juxtaposes to the penguin scene as that's meant to still be surreal as it's the characters hallucination still.








COMPOSITION & CAMERA MOVEMENT
I tried to frame every shot in the bedrooms and dining rooms in the same way as these scenes are quite monotonous and straight forward, this was also to juxtapose on how I would frame the hallucination scenes and the raid scene. I wanted to use alternative angles when it was justified, not just because I felt the urge to, there needed to be valid reasons. The hallucination scenes and raid scene had to be the pivotal points at which we implement the very trippy angles such as tracking shots and point of view shots to really get into the minds of our characters. 

METHODOLOGY FOR COMPOSITION AND CAMERA MOVEMENT

Bedroom scenes -
These particular scenes were shot in your generic sitcom way, getting establishing shots, singles and two shots and point of view shots to indicate who the main protagonists are. I used a tracking shot to pull us through the feet, portraying each individuals personality traits by using just this one shot. This is an effective way of telling a story, so that you don't have to explain to the audience who these characters are and what their backgrounds are. 

Dining room scenes-
These scenes had to be shot in a similar way of the bedroom scenes as these were the building blocks to the big finale at the end, that beign the raid scene. I'd make sure to shoot the master shot, on a tripod including all of the main protagonists. Then after that I'd get all the singles and two shots I'd need for more coverage. Then i'd shoot close up and extreme close up shots of the surroundings of the characters, this was done to help Aimee out with the edit. This was a mixture handheld movement and being placed on a tripod. 


Hallucination scene - Danny
I made sure to get the master shot covered first, this was the wide shot of the sequence. Then following on from that i'd get a medium close up, close up then extreme close ups of the knife hitting the egg and the egg being scooped out of the pan. This was all done on a tripod, static. 


Hallunication scene - Sam 
This scene was shot all handheld, I made sure to get the scene from the top just shooting the medium shots first, then from the top to gather the close ups and then to shoot all the extreme close ups. I used point of view shots for this specific scene also, acting as Sam and the monster. I did both for when it came to the edit Aimee had a lot of footage to play around with. 

Hallucination scene - Ralph 

I shot this with a lot of establishing shots, I also gathered over the shoulder shots, single medium shots, medium close ups and close ups/extreme close up shots. This scene was shot all on a tripod. I did also shoot some point of view shots from the perspective of the plants for this sequence. 

Penguin scene - 
I followed my shotlist for this specific scene as it was extremely complicated, I made sure to get absolutely every shot covered as if not we may of missed something pivotal to the narrative. I shot all of the scene from the top for the master shot, then reset for the close ups and medium shots. This scene was filled with point of view shots from all three of the main protagonists. Also having some perspective shots from Graham. This scene was a 50/50 mix of handheld and tripod shot, but i'd say I tried to squeeze in a few more handheld shots because it just felt natural to. 

Raid scene -
I shot this mainly handheld, making sure to follow the shotlist we had on set as again this was a very complex sequence to follow. I made sure to record all of the medium/long shots first, then get the close up shots, following the characters reactions with it. Then I got the point of view shots, then getting singles of all of the reenactment team storming the house. I made sure the GoPro's got footage of the running up towards the house from behind, and another shot of one of them coming down the stairs in the house. 



WHY

Bedroom scenes - 
The reasoning behind these decisions were simple, it's because these specific scenes were to be build up to the situations that would arise later on, I wanted to juxtapose each of the scenes and enhance the audiences viewing experience with the change from static tripod to handheld, allowing for a more immersive watch. I made sure to also follow the shotlist and gather all of the footage to help out Aimee once it got to the edit, I know how helpful it is to have too many shots rather than too little


Dining room scenes -
I'll echo what I just stated before, as to justify my creative decisions for the camera work on this scene. I made sure this scene got all the coverage needed in a pragmatic approach, i.e using the static master and singles and two shots to maintain the calmness of the project before it is to descend into chaos later on in the narrative. I want to build up to this through my use of camera work. So that is why I shot this sequence quite generic, as well as obviously following the shotlist and storyboard created by Will and myself. 


Hallucination scene - Danny
I approached this scene and filmed it the way I did because this specific hallucination was meant to be set in a TV studio. Danny was meant to be a cook presenter on his own TV show, so it made sense to have very crisp and symmetrical framed shots, as this is how a cooking show would be presented. I basically tried to emulate what a live cooking show would look at for this scene, by using the tripod a lot throughout and getting close ups of the food, and extreme close ups of the cooking processes. 


Hallunication scene - Sam 
The justification behind the usage of shots within Sam's hallucination are simple, as this scene is a hallucination with two halves, the first being him waking up in bed happy, then the next half of him opening the door and being taken by the monster, I thought it'd be perfect to use handheld to allow the audience to truly feel like they're in the scene with the character. That's why with the use of handheld you're able to allow the audience to immerse themselves within the scene and feel what the character is feeling. Additionally the reason why I chose to use the point of view angle within this scene is that I felt it highlighted best the fear within Sam's face, and also once again allows the audience to understand the emotions that Sam is going through. It's quite a evocative angle that shares not just Sam's emotion but also the psychological state of him and also the monster, as we the audience see from the monsters perspective which is the first time we see from this perspective. 


Hallucination scene - Ralph 

The reasoning that warrants the approach I took to this particular scene in terms of the shots I got and how I framed them is quite straight forward. I wanted to immediately let the audience know that Ralph was the sunflower by using the hilarious establishing shot first, which we see this gigantic human in a stupid outfit. It added to the humour within this sequence, heightening it and allowing the audience to engage with it on another level. I then cut between the close ups as the conversations intensified as this is amble build up to the monster coming into shot again. I wanted to use perspective shots again for this scene as I felt they brought out the comedic values to this scene even more than normal over the shoulder shots would. 


Penguin scene - 
I made sure that this scene was shot pretty much all handheld aside from the master shot as I felt it really needed to be handheld as it's such a wild and intense scene. The audience needed to the know and feel the intensity of this scene and I felt the only way that this could be achieved would be to utilise the handheld technique and so I did. As well as this, my justification for the point of view shots from all of the main protagonists throughout this sequence was to once again share with the audience the kind of fragile state of mind the characters had at this stage of the narrative. These point of view shots are utilised in lots of comedies, especially Peep Show, which is where the inspiration came from to use this specific shot throughout, as you enter the mind of the character you're seeing through, and therefore you begin to get a sense of what they might be feeling, which really adds to the authenticity of the piece.  


Raid scene -
Finally the justification behind this scenes stylised shooting was down to the fact that I wanted it to be as intense as possible so I wanted to use a vast amount of camera angles to really evoke that response from the audience. To create the intenisity, a great technique that I utilised a lot was the handheld movement, so even though the framing and sharpness was off, it gives you that sense of reality and allows the audience to be as immersive as possible in contrast to using still static shots on a tripod. That's why I wanted to steer clear of the tripod within this scene. 





SETTINGS
I just wanted to further articulate on my reason of recording in Log format on the Panasonic DVX200. I believed that using the log format would bring more depth to the image and also the end product of our production. In video, log recording uses a logarithmic function curve to preserve a higher quantity of dynamic range and tonality from the image sensor. Log recording takes the dynamic range of the source image and redistributes it across the log curve. This is different than how the dynamic range and tonality of an image are normally recorded. As a result, a log recording will look flat, with little colour, when played back on a normal monitor. Appearances are deceiving; log footage actually holds greater detail within the image’s dynamic range. This does not mean that the footage is uncompressed or RAW. It means that the footage will need a post-production process to bring out the dynamic range and vibrancy of the colour in the image. So because of how the log format would increase our visual dynamic range and give us more manipulation come to the edit, I thought it would be extremely useful as I know once I start to colour grade i'll have a greater chance of creating a colour palette which would best suit and lift our piece to where it needs to be. I would have more creative control in that sense as i'll be able to use more of the image as it's been saved by using the log format. It will be more achievable to create a desired aesthetic with this way of recording as it's creating a blank slate, but obviously I had to make sure that the exposure and white balance was right throughout, which I did for most parts. 


SUMMARY
To conclude, I believe that my justifications to all my creative decisions in relation to my cinematography for this piece have been outlined appropriately. I feel that I captured what I set out to capture and created an aesthetic which suited the narratives core themes and tones, which was the main target. I hope that everyone enjoys the piece as much as I enjoyed the filming of it. But I can safely say that i'm glad this experience has finally reached it's end and having seen the fine cut now, it has came to a beautiful conclusion.